liugno123flamingo.zip |
liugno123flamingo contains 3 objects in one IFF file.
Gnohmon's Flamingo of Light (the blue one) illuminates
every object on the lot, including Sims. If you find
that you prefer the look of normal lighting, sell the
blue flamingo, buy a black one, save out to the
neighborhood, come back into the lot, and all will
be well.
Illuminated Sims don't work very well; most
often, the area the Sim just left will light up!
Gnohmon's Flamingo of Darkness (the black flamingo)
darkens every illuminated object on the lot and turns
off the "illuminated" flag on your Sims. Its main purpose
is to undo the effects of the blue flamingo, but since
they work on alternate hours, having one of each is
interesting for a while.
Darkening eveything leaves splotches of light in
strange places. These go away when you go out to
the neighborhood and come back in.
Gnohmon's Flamingo of Wealth (the green one) puts you
in the green by making all objects unbillable.
When you ask the Genie for money and the spell
misfires, Gnohmon's Flamingo of Wealth causes
an interesting result...
Each flamingo does its thing when it is first bought,
and then sleeps. Every even-numbered hour (not on the
stroke of the hour, but sometime during the hour), the
green flamingo brightens things again, in case you bought
a new object that needs to be illuminated. Every
odd-numbered hour, the black flamingo darkens everything;
and every other hour, the green one makes things
unbillable (in case you bought something new).
The gardener will kick these flamingoes. The maid will
kick these flamingoes. Can you guess what Servo will do
to them?
Each of these birds must be unique; you cannot have two
on the same lot. If you try to, you will get a message,
the extra flamingo will delete itself, and twice your
purchase price will be refunded to you.
The green and blue flamingoes will not operate while you
are casting a spell with GnoGnomon.
I always have made all my objects self-illuminated, as
sort of a trademark, but now illuminated objects are
obsolete and I shall illuminate no more.
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liugnoupdown.zip | You will find it in build mode, staircases, one simoleon. It is visible when first placed and whenever you come back in from the neighborhood. It's ugly, but it soon becomes invisible when you unpause. It is a staircase, a fast staircase. You can also use it as a pool exit! My Sims do love to get out of the pool just so they can dive in again using my second-story diving board. |
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liugnoboard1.zip | "Sims swim too much and at the wrong times. They swim when the car pool is due, and they miss work. They swim when their energy is way too low, and they drown. My pool set corrects this.
They won't usually swim quite so often, but individual Sims have random individual preferences so that some will swim and swim and swim, no matter what.
The diving boards won't let the Sims use them if energy is too low or if the car pool is due soon. The end table will drag them out of the water as a last resort.
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liugnoboard2.zip | This diving board lets your Sims jump in from the second story. | |
liugnoladder.zip | The in-out ladder can be placed through walls. | |
liugnoswimend.zip | An end table that forces the Sims to get out of the pool; by default, they get out in time for work, but you can choose to make them get out every hour. | |
liugnodecoboard.zip | This diving board cannot be used, but it looks nice
in a pond or river. That is its only purpose. | |
liugnomulticolumn.zip | This is a single column with eight graphics. The column can be walked through, so it causes no traffic congestion. Its room value is high as can be, and it can be placed anywhere, even on
tiles that contain other objects, slopes, water, pool, or in midair.
This column has 8 graphics that look nice enough, but I expect that
the talented artists at livin-it-up will use this as a base to make
some really stunning animated decorative sculptures or columns.
The menu of this column contains ten entries. You will ask why so
many, but when I finish explaining what they do you will be amazed
that they are so few.
Here are the menu entries:
+ Cycle: choosing this causes the column to automatically cycle through
its eight different graphics. The absence of this menu entry means that
the column is already cycling. The cycle appears to be appoximately the
same speed no matter what game speed you are running with! (This was a
tricky thing to do, and it seems to be determined by the program's
evaluation of your computer. The degree to which this works may vary.)
++ Faster: This menu entry can be seen when the column is cycling, and
it makes the cycle faster. The fastest speed is 1, and when you reach
that speed this menu entry disappears. Each click increases the speed by
ten percent.
++ Slower: Slows down the cycle; the slowest speed changes the column's
appearance once every 2000 ticks of the game's clock (a Sim hour is 1800
ticks).
+ Static: choosing this makes the column stick with one appearance, but
most likely not the one curently shown. This is because of the time that
passes between your mouse click and the execution of the command: the
column often has time to change color; with MM, I find that the column
often makes several color changes before stopping.
++ Next: This menu entry is available when the column is Static. It
allows you to choose the appearance of this column by manually stepping
through the eight graphical states.
+ Make Other Columns the Same Color and Speed: This does just what it says.
If you have many columns, you don't want to adjust each one individually.
However, if some columns are cycling and you set all columns to be the
same as a static one, some of them might change to the next one after
what you want, forcing you to chose this option again.
+ Report: This was used in debugging, but you may have some use for it.
+ Hide This Column when Walls Are Down: The column will disappear when
the walls drop down; thus it does not obstruct your view. (When the column
is hidden, you must raise the walls in order to be able to click on it.)
+ Never Hide This Column: Allows you to see the pretty column even when
walls are down.
+ Make Other Columns Hide like This One: does just what it says.
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GnoDateFrame.zip | This blue doorframe is special only when used Downtown. There, nobody can go through the door except you, your date, and NPCs.
Miss Crumplebottom gets vaporized when she tries to use the door.
You can use it to block off an empty room where you and your date can have some privacy at last; or you can use it to create a whole private suite with lots of objects inside. The problem with a private suite is that the other Sims go crazy trying to find a way in so they can use the objects inside. The solution to that problem is to have objects that only you and your date can use inside the area that's guarded by doors only you and your date can use.
GnoRack and GnoPodium are made for this.
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GnoPodium.zip | GnoPodium creates a Downtown restaurant that only the player can use. (It's a clone of the cheap podium, one dollar cheaper, not recolored).Because no Sims other than you and your date will want to go to it, it can be contained within a private area defined by GnoDateFrame.
In order to feed the general public, you may want to have another restaurant for them. I have learned that there is no point in having two kitchens; the chefs will all go to the same stove and hang out there.
So, in your private restaurant you'll have nothing but one GnoPodium and one corner booth. NPCs can go through the GnoDateFrame door, so you'll use it to make a path from your private restaurant to the big kitchen.
The kitchen will be big, to allow for all the traffic (two chefs, two waiters, two busboys). You need a refrigerator, a stove, a dishwasher, some counters, and plenty of empty floorspace.
The public restaurant will have a podium and lots of seating. You could have several restaurants on the same lot, but the Sims will probably all use one and ignore the other.
It's the podium that defines a restaurant. It generates its own staff: a waitress and a busboy and a chef (and perhaps a maitre d' and a piano player or minstrel), and takes all the restaurant seating in its room for its own (you can't have two podia in the same room, I assume). The chef is generated by the podium, then finds a stove and goes to it; so you see, the restaurant doesn't "own" a particular kitchen.
If the kitchen is a long way from your private restaurant, you'll have more time to play footsie with your date; the waiter takes your order, walks to the chef, walks back to the podium, then walks to the kitchen to pick up your food and bring it to your table.
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GnoRack.zip | GnoRack is the generic clothes rack, one dollar cheaper, not recolored.
The "browse" command has been disabled so that nobody but "yourself" will want to use this clothes rack. The idea is to use GnoDateFrame to make a private shop where you can win your date's affection by buying clothes -- and nobody will get jealous!
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liugnocutaway.zip |
Objects in the Sims have a flag called "Hide for Cutaway".
This object, when placed, sets that flag in all other objects
on the same tile.
Please read the long description in the included text file.
Misuse of this object could render your house unliveable.
liugnocutplus is more powerful, but sometimes this weaker version is useful.
Long description:
Windows become invisible along with walls, but shutters do not.
Draperies are hidden when walls are invisible, but columns
are not. The worst are the Fence/Arch Zilber and Fence/Arch
de la Nuit, which are very pretty but goshamighty, they sure
do block your view.
The liugnocutaway object works in build or buy mode. When you
place it, it changes all objects on the same tile as itself to
be hidden when walls are down. Then you can pick it up and move
it to make another object hide when walls are down. You can sell
it before you unpause, so don't worry if liugnocutaway looks ugly!
This object was inspired by the Maxis shutters, which should go
down with walls, but which instead always block your view, and by
the Arch/Fence pairs from unleashed, which are pretty but
horrible and unusable because of their view-blocking.
Placing the object on the "wrong" tile can (for example) make
the middle part of a sofa invisible sometimes. Or you might think
that it's fun to make the shower invisible when your Sims are
in it (shame on you for having a natural and healthy curiosity;
curiosity is immoral according to some people).
You can't click on a hidden object to give orders. Raise the walls
to make it unhidden. If the walls block your view of it, well, use
at your own risk. You can use this object in such a way as to make
your house unusable, if you wish. The choice and the responsibility
are yours.
The picture for this object shows a deliberate misuse, making
one tile of a multi-tile object invisible-when-walls-are-hidden.
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liugnocutplus.zip | Blurb:
Objects in the Sims have a flag called "Hide for Cutaway".
This object, when placed, sets that flag in all other objects
on the same tile, and on all other objects of the same type,
and on all other parts of a multitile object on the same tile.
It is a high-powered version of liugnocutaway.
Please read the long description in the included text file.
Misuse of this object could render your house unliveable.
It's a flat, floor-level thing, so I categorzed it as a rug.
Long description:
The liugnocutplus object works in build or buy mode. When you
place it, it changes all selected objects to be hidden when
walls are down. Then you can pick it up and move
it to make another object hide when walls are down.
This object was inspired by the Maxis shutters, which should go
down with walls, but which instead always block your view, and by
the Arch/Fence pairs from unleashed, which are pretty but
horrible and unusable because of their view-blocking.
Remember, it changes all objects on the same tile, plus
all other parts of multitile objects plus all other objects
of the same type! The effect is permanent, so if you drop
it on the wrong tile, the only way to undo our mistake is
to exit the lot without saving. Be careful!
Placing the object on the "wrong" tile can (for example) make
the middle part of a sofa invisible sometimes. Or you might think
that it's fun to make the shower invisible when your Sims are
in it (shame on you for having a natural and healthy curiosity;
curiosity is immoral according to some people).
You can't click on a hidden object to give orders. Raise the walls
to make it unhidden. If the walls block your view of it, well, use
at your own risk. You can use this object in such a way as to make
your house unusable, if you wish. The choice and the responsibility
are yours.
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liugnofireplace.zip | liugnofireplace is a fireplace with a user manual; read the
text file included in the zip file for complete details.
In short, it needs no wall, sets nothing on fire unless you
ask it to, can be used by guests or children or pets, can be
extinguished by Sims, will be lit or doused by your Sims
without you needing to tell them to, has options to alter
its behavior, has the maximum room score, and can be set to
gradually alter your Sims' personality.
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liugnoinvilite.zip | This invisible light is visible at useful times, and can be
placed anywhere. It is a popular item!
I no longer use it because there now exists Gnohmon's Flamingo
of Light (which turns all objects into lights), but I have
gotten email requests to make the invisible light available again.
When it is first placed, or when you first enter a house from
the neighborhood screen, the light is visible as a small blue dot.
After you unpause, sometime within the next Sim hour the light will
become visible. | |
liugnomultirug.zip | This may look like a flood, but trust me, it's really a rug. Buy one tile at a time to make a rug of any shape and size. | | |
liugnonoroof.zip | If you place columns, fences, or arches on the pool or in a courtyard, they may cause a roof to be generated over that area. Lots of people don't like this.
The thing is, you might care about the shape of the roof
in the neighborhood thumbnail; I do. And the roof that's
generated might spoil that shape.
This object, when placed, changes all columns, fences, and
arches in the same room so that they do not generate a roof
overhead. The effect is permanent and cannot be undone, so
be careful with it!
It's a flat, floor-level thing, so I categorized it as a rug.
In order to get the roof to disappear, you need to go out
to the neighborhood and come back.
The liugnonoroof object works in build or buy mode. When you
place it, it changes all selected objects. Then you can pick
it up and move it to fix a different room, or you can sell
it before unpausing -- you never need to have liugnonoroof
in your game when you are playing, so don't mind if it
looks ugly!
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liugnosims2stair.zip | In Sims2, more than one Sim can use the staircase at the same time.
Now the same is true in Sims1!
And, as a bonus, you can set this staircase to be a one-way stair, either up or down. With a pair of these, one going up and one going down, you'll never again have a traffic jam. | |
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